How Half-life: Alyx cannibalized the myth of Half-life 3

by Ryan


There’s no studio quite like Valve. As the owner of Steam, the de facto gaming platform on PC, the company has the resources to approach game development like a state-funded laboratory rather than a studio having to worry about monthly payrolls or quarterly earnings reports. 

On the one hand, this encourages unfettered freedom. On the other, it means that there’s an expectation for Valve games to be not just games, but watershed moments in the history of the medium.



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